Fable III Achievements Guide – Side quest and Story Bonuses

Story Progression
7 achievements with a cumulative Gamer Score of 280
These seven Achievements are unlocked as you progress through the story. Descriptions and tips on how to unlock them are omitted to avoid the risk of spoilers. Each of these Achievements is tied to unavoidable moments in the story. You cannot complete the game without unlocking each and every one of these Achievements.
1. The Guild Seal (10 pts)
2. And so it Begins (20 pts)
3. Swift Justice (20 pts)
4. The Resistance (50 pts)
5. Distant Friends (20 pts)
6. The Ruler of Albion (80 pts)
7. For Albion! (80 pts)
Side quest and Story Bonuses
8 achievements with a cumulative Gamer Score of 80
1. Tragical-Comical-Historical (10 pts)
Help the celebrated thespians Lambert and Pinch put on the world s greatest play.
Accept the quest The Missing Play at Brightwall Village and head lo the rear of the Brightwall Academy to find the missing play. The spirit of the playwright pulls you into the book where you then have to perform Hires plays in order to win your freedom. Put on each of the costumes when prompted and follow the on-screen instructions to impress the playwright and win your freedom—and a copy of the play. Give the play to the two thespians outside the Brightwall Academy to see it performed and unlock this Achievement.
2. Ghost Brothers (10 pts)
Make sure Max and Sam get home in time tor tea.
You can unlock this Achievement while earning Guild Seals to impress Page during the Bowerstone Resistance chapter. Accept and complete the quest Bored toDeath in Mourning wood to retrieve the ever-powerful Normanomicon for the brothers Sam and Max. Leave Moumingwood and return later when the Gone But Not Forgotten quest is available. Complete this quest to set things right Willi the brothers and their overbearing mother—and to unlock this Achievement.
3. Save the Princess (10 pts)
Rescue the princess from the evil Baron.
Accept the quest The Game in Bowerstone Market and speak Willi ttte guys in rotes inside the last house on the left, on the road
leading to Bowerstone Old Quarter. These three men are what you might call role-playing fans. They’ve constructed an elaborate table-top board for their game and even wrote their own story for it. Now all they need is a Hero to act it oul. Accept the orb to be shrunk into the size of a common miniature game piece and make your way through the brief story to save the princess and unlock this Achievement.
4. The Dark Sanctum (10 pts)
Reinstate an ancient, evil temple.
Reinstating the Dark Sanctum requires completion of multiple quests, beginning with the Peace, Love and Homicide quest first available during the “Bowerstone Resistance” chapter. Complete the aforementioned quest, leave Mourningwood, then return to gain access Beyond the fiery  barrier sealing off the Dark Sanctum area. Enter the area beyond the barrier and speak to Lesley about the Excavation quest. Return later and  enter the Dark Sanctum area to continue the thread of quests. Accept and complete Awakening and Leverage lo finally open the Dark Sanctum and unlock this Achievement.





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