After narrowly escaping the Citizen Plus programme in the opening section, you have to wait for Doc outside as he fixes the DeLorean; it’s taken him six months to get it working again, but to you this only seems like a matter of minutes. This is the first hint that the DeLorean isn’t working properly, as Doc intended to arrive only seconds after he departed to fix the DeLorean, rather than minutes. It gets even worse when you show up in 1931 two months later than intended and you’ll have to do a lot more than you were hoping to do to rearrange the timeline.
Unfortunately, that dreaded feeling of repetition has settled in now we’re at the fourth instalment and the charm has faded. We’ve seen the areas before – both the twisted 1986 and the classic 1931, the year when everything went wrong – and we’ve met all of the characters before, from young Emmet Brown, to Citizen Plus Doc, to Edna Strickland. Whilst the way the story was told in the first two episodes avoided repetition, and the third episode was a completely new setting with a great plot; Episode 4 merely revisits these areas and doesn’t add enough into the game to make it stand out.
The gameplay remains solid for the most part, although it could have benefited from some quick time events in the more action packed sections, as many of these are simply cutscenes which leave you feeling left out, destroying the feeling of danger altogether. The puzzles and quests – as excellent as some of them were in previous episodes – feel dull, confusing and have lost the charm that they had before.
They just don’t work like they did in previous episodes and also fall prey to repetition; one puzzle is just a mix of the young Emmet’s laboratory puzzle from the first episode and the mood changing puzzle from Episode 2.
Since we head back to 1931 in Episode 4, the plot begins to tie in with the first two episodes and come full circle. It’s great seeing it happen, but it’s executed poorly. In fact, everything about Episode 4 seems to be poorer than the previous instalments. The story fills in some plot holes, but there’s nothing superb or fantastic about it: the writing is nowhere as near as hilarious, the references have become stale and this all leads up to a disappointing ending. Add this to some annoying glitches, including dialogue not appearing, and Episode 4 is easily the worst of the bunch.
Thankfully, the voice acting in Episode 4 remains excellent and they’ve really nailed the sound; all of those little jingles, songs and sound effects are used very well throughout the episode. As I come to the part where I repeat myself about the graphics being decent, but nothing outstanding, we come to the conclusion of this review. Repetition’s a funny thing, it can be useful in some cases, but in Back to the Future’s case it just doesn’t help at all.
Pros:
- Excellent voice acting with great sound.
- Most things aren’t bad, just not as good as before.
- It’s like we’re playing the exact same game again, only worse.
- Poorest episode in the series.
- Puzzles have become dull and aren’t thought out well.
Here’s hoping the finale won’t suffer the same fate.
0 komentar:
Post a Comment